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Roll20 rejoin as player
Roll20 rejoin as player











The CEO joined us, unscathed, saying that he had the amber but that I would have to promise upfront that the Facers would have to take on one very important mission. A deciding factor may have been that the Corps made more facilities during the game, which meant we looked at the list of targets and immediately lunged for this one: We weren’t hitting GEE to test out Wicker’s loyalties- I think Next wanted a non-Gordon target after my deal and chose at random. My notes for turn seven start with the line “hitting GEE because Next feels like it” and progress to “lost track of turn structure again, which is good” (it meant I was engaged and busy). The suspicious thing about him was that he wasn’t useless. However Wicker was our most valuable asset, so I doubted I would take any action. Scorer had seen Wicker being cosy with someone in Augmented Nucleotech. I then bounced over to the Cinema’s Concessions area to talk to Scorer again. I relayed the deal to the Facers, who agreed to it. Gordon paid the seven credits and we parted ways. In the moment I forgot that I’d sent a copy to AN. I did however tell them that GEE had the blackmail evidence (technically true). On that last bullet point: no, I absolutely did not tell them that I was the one blackmailing them.

roll20 rejoin as player

The Gordon players observed a studious silence in response. On the first point: I said that runner and Corps coming together was truly the form of coalescing that Case would have wanted. I pointed out that the Runner Shop had recently started selling AK-47s and heavy explosives, and that I had creds to burn.Īs a sweetener, I would fulfil Gordon’s job posting by telling them who had the blackmail material that threatened them. If they didn’t deliver on turn eight we’d be back with a vengeance. I would convince my fellow Facers to hold off on attacking Gordon on turn seven. If Gordon could deliver Case’s amber to the Facers we would cease all hostilities towards them, and begin a working relationship instead.

roll20 rejoin as player

We negotiated in detail, and settled on the following: _.each( met the Gordon CEO and Security players in our box office. Var PAGENAVIGATOR= PAGENAVIGATOR|| (function()-Causes getPages and getDestinations to be called to update the state.*/ Need to add functionality to follow page sound preferences - probably not possible Perhaps general descriptions in initial help screen with button activated details?įind a way to eliminate the second word in two part names entering into the chat.Īdd handling for Names (Player and Character and token if possible), Character IDs. Reduce the clutter of the help screen: - Completed Would use the state, and probably be part of !nav config Potentially set limits on ability of players to move other players around pages. Probably through an API button generation similar to the one for !nav pages that would create a button for each player and delete their !nav config could become an options menu with API buttons for determining overall script workingsĪdd the ability to manually move individual players back to the player ribbon (reverse of splitting the party) - Completed indexOf() probably)Īnd load those into (protype name)ĭoes not update this unless told to do so. On update command activation do a search for GMlayer and Map tokens Campaign wide with names equal to a page's name (using.

roll20 rejoin as player

Update State on some command (!nav config maybe) Script goal: to simplify moving between maps in Roll20.įind a way to recognize destination tokens without needing StatusMarker (possibly through use of State and an update command) Thanks to: The Aaron, Arcane Scriptomancer and Stephen for their help with the bulk of this script.













Roll20 rejoin as player